Introduction
How To...
Fundamental Concepts
1.
Understand The Fundamentals
1.1.
Commonly Used Modules
1.2.
Module Conventions and Practices
1.3.
Input and clock
1.4.
Logic Gates
1.5.
Logic Gates - Extended
1.6.
Numerical Operations – Basics
1.7.
Numerical Operations – Dynamic Division
1.8.
Numerical Operations – Square Root
1.9.
Numerical Operations – Trigonometry
1.10.
Delay Based Component
1.11.
Encoder and Decoder
1.12.
Multiplexer and Demultiplexer
1.13.
Adder and Subtractor
1.14.
ADC and DAC
1.15.
Checkpoint A
Memory Circuits
2.
Memory Circuits
2.1.
SR Latch and Flip Flop
2.2.
JK Latch and Flip Flop
2.3.
D Latch and Flip Flop
2.4.
T Flip Flop
2.5.
Delay Based Memory
2.6.
Checkpoint B
Graphics
3.
Graphics
3.1.
XY mode, points and pixels
3.2.
Lines and Circles
3.3.
Arcs, Spirals and Curves
3.4.
Complex Shapes With Multiplexing
3.5.
Geometric Transformations
3.6.
Example - DVD Screensaver
3.7.
Three-Phase Dream
3.8.
Checkpoint C
Integration
4.
Integration
4.1.
Planning Ahead
4.2.
Example 1 - Unfair Dice
4.3.
Example 2 - 7 Segment Display Counter
4.4.
Example 3 - Moving Pixel by Keys
4.5.
Example 4 - Simple Pie Chart
Testing
5.
Testing
5.1.
Audio Response
5.2.
Null Test
5.3.
Step Next
5.4.
DC Signal Debugger
Algorithms
6.
Additional Algorithms in SunVox
Computer Architectures
7.
Computer Architectures in SunVox
Misc
8.
References
Light
Rust
Coal
Navy
Ayu
Logickin's Logical Logbook
Example 4 - Simple Pie Chart